PERLIN NOISE FIELD by Hamsterwoede

DISplay, the window exhibition space
Noise source feedback daily from 21:00 – 3:00 hrs.
Perlin Noise Field is only visible from the outside 

/ PERLIN NOISE FIELD by Hamsterwoede /
The Perlin Noise algorithm was first developed in the early 1980s to help create more natural looking computer generated surfaces. This, fairly simple, algorithm is still being used today for multiple purposes and is readily available in libraries for several programming languages. The measurements of the 54 standing beams and the 80 fabric triangles have been calculated using the noise() function in the programming language Processing and cut based on those calculations.

The object will function as a base for experimentation with light.

Dedicated to Marco Wiering, Bert Heijenga and Martijn ten Brink, who all have been a huge influence for the artist and on this work in particular. They will be missed.

All images were generated by AI using the word ‘noise’, then smeared in the time domain using feedback from a Panasonic video mixer and a hard disk recorder. Ripped from DVD and mixed with the original file.

Sources:
https://processing.org/reference/noise_.html

Lofi quality video ai generated using:
https://colab.research.google.com/github/chigozienri/VQGAN-CLIP-animations/blob/main/VQGAN-CLIP-animations.ipynb